Abilities

[edit] Character Abilities

Ability Function
Abandon Prevent counter-attacks.
Absolute Resist Resistance to all status changes up.
Anger Activates at 6 SP. Attack up.
Awakening Attack, Defense, Magic Attack, and Magic Defense up when HP is 25% or less.
Blessing Gain 50% more EXP and EP.
Block Activates at 4 SP. Magic Defense up.
Boldness SP up on your turn.
Certain Death Activates at 4 SP. Critical hits up by 35%.
Concentration Activates at 1 SP. Accuracy and evasion up by 30%.
Correction Activates at 3 SP. Accuracy up by 75%.
Deep Breath Activates at 6 SP. Have a chance to nullify (level x10) damage.
Defense Activates at 5 SP. Defense up.
Discovery Monsters are more likely to drop items.
Effort Gain 25% more EXP.
Enlightenment Activates at 2 SP. Accuracy and evasion up by 50%.
Exuberance SP up greatly on your turn.
Float Nullify certain skills and shift without spending AP.
Foresight Activates at 3 SP. Evasion up by 60%.
Fortitude Magic Attack and Magic Defense up when HP is at 25% or less.
Fortune Monsters are more likely to drop items.
Genius Activates at 5 SP. Consume less AP for all actions except shifting.
Good Shot Activates at 5 SP. Physical attacks have 100% accuracy.
Invisible Hand Monsters are more likely to drop items and the probability of stealing items increases.
Liberation Attack, Defense, Magic Attack, and Magic Defense up greatly when HP is at 25% or less.
Limit Break Activates at 6 SP. Magic Attack up.
Luck Gain 25% more EP.
Magic Release Magic Attack and Magic Defense up greatly when HP is at 25% or less.
Mastery Activates at 3 SP. Critical hits up by 25%.
Pacifism Activates at 4 SP. Defense up.
Parry Avoid physical attacks when HP is at 25% or less (will not avoid 100% of attacks).
Perfect Barrier Avoid magic attacks when HP is at 25% or less (will not avoid 100% of attacks).
Potential Bonus points awarded at level-up increases.
Psychic Power Activates at 6 SP. Magic Attack up.
Reserves Attack and Defense up when HP is at 25% or less.
Shutout Activates at 5 SP. Magic Defense up.
Spirit AP recovery rate up on your turn when HP is at 40% or less.
Sportsmanship Activates at 4 SP. Critical hits and accuracy up by 25%.
Spunk AP recovery rate up on your turn when HP is at 40% or less.
Surge Activates at 6 SP. Attack up.
Talent Bonus points awarded at level-up increases.
Urgent Escape Switch to a new character without spending AP when HP is 25% or less.
Last edited by Taltos on 29 July 2010 at 18:31
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